![]() ![]() Players have one life in Realistic Battles mode.Įach team in War Thunder starts out with a full score meter that decays as the enemy team secures objectives and gets kills. Failure to monitor these variables will lead to a swift return to the main menu. Everything that an actual WWII pilot had to worry about, like takeoff, fuel, ammunition, and landings, is now your responsibility. Realistic Battles removes the training wheels and thrusts the player into a real-life combat mission. The Realistic Battles mode shows flashes of brilliance This is a World War II game, after all machinery should be unruly. My guns still jam at random intervals, but I like that. Most of my strafing runs turned into inadvertent kamikaze missions. I would fire at the little gray dot to lead my target and still miss 95 percent of the time.Īnd don’t get me started on my maneuverability. They would jam up at different intervals and take forever to reload. My pilot was passing out from the intense forces I had just put him through. If I flew around inverted or maneuvered the plane in a dangerous way, a G counter would light up, and my screen would go black. My joyrides led to the discovery of some neat little features that help distinguish War Thunder from other dogfighters. I spent my first few hours trying to weave through trees, mountains, and desert cliffs on some pretty decent maps. I prefer the fighter plane aspect of this growing WWII vehicle-simulation genre. Realistic dogfights that require constant training This type of thing does happen in War Thunder, too, but it seems to happen a whole lot less than it does in World of Tanks. Take a look at this World of Tanks video of me getting shot through a hill then firing a panic-round into the ground that hits the enemy: War Thunder’s combat also chooses to obey the laws of physics, which can’t always be said of its competitor. Once I learned to place myself out of harm’s way, the tank mode of War Thunder became about positioning, short maneuvers, and great aim. If someone pulls off an insanely good shot, it should be a one-hit kill. I would spend 20 seconds rolling to the battlefield, get shot twice, explode, and repeat the process.Įventually, I grew to love the color-coded system. When I first started playing, this was infuriating. A shot to the meaty armor will do nothing while a blast directly into the driver’s hatch will destroy the tank in one hit. The basis for combat focuses on tank anatomy. ![]() The sight on your tank will change colors based on what you are looking at: white for nothing, red for a heavily armored section of an enemy, yellow for a lightly protected section, and green for a critical spot. Players who choose ground warfare will enjoy War Thunder’s sophisticated targeting system. Aerial battles are quick and chaotic while tank battles are slow and methodical. The two modes play out in different ways. War Thunder gives players the choice between tank or plane battles. Tank combat rewards pinpoint aim, not a manipulation of physics The titles are similar, but War Thunder has several distinct features that I found made it more appealing than Wargaming’s efforts. Coming in the update are vehicles equipped with a brand new weapon type that hasn't been seen in War Thunder before.I took a look at War Thunder for the PS4 and compared it to World of Warplanes/Tanks. The Fire and Ice update will also bring a whole host of new vehicles for land, air, and sea to other countries’ tech trees. There is no exact date for the release, but there's a brand new trailer and a preview of the Finnish ground and air forces that will be coming to the game, as well as a new map that is inspired by the country. the British-produced Vampire FB 52A fighter jet and the Soviet-produced T-72M tank (export version of the T-72A, appearing in the game for the very first time)” After WW2, Finland purchased equipment from both the USSR and Western countries, so a user playing for Finland will have access to the strangest combinations of vehicles, i.e. “Another unique example is the BT-42, a strange but very interesting conversion of captured Soviet BT-7s, recreated into assault guns with a British 4.5-inch howitzer and a turret of local Finnish design. In the release announcing the new update, the team dives further into the amalgam that is the Finnish forces and their equipment and vehicles: Those tanks were used by Finland and other nations. One example cited in the announcement of the brand new update is the Vickers Mk.E light tank, which was produced for, but not used by, the UK military. In World War II and before, Finland generally used equipment it got from manufacturers elsewhere and then adopted those things with their own needs in mind. ![]()
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